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Castle ravenloft dungeons and catacombs map
Castle ravenloft dungeons and catacombs map











castle ravenloft dungeons and catacombs map

Inhabitants īesides Strahd himself, Castle Ravenloft was inhabited by several of his undead servants, thralls, and, occasionally, prisoners. After being invited into the castle by Strahd himself, Volo, realizing the danger he was in, returned to Toril by way of a charm devised by Elminster. In the late 15 th century DR, it was the intention of Volothamp Geddarm to visit Castle Ravenloft during his brief stay in Barovia. He lived there for more than 25 years, until his final confrontation with Strahd. Castle Ravenloft hires colour jpg maps by G Jensen (9.50). Also designed to be printed out or used on VTT 10) Castle Ravenloft - Realistic Maps by Jon Pintar (Being officially used in Twice Bitten 9). In the Year of the Rose, 1098 DR, the sun elf vampire Jander Sunstar first traveled to Castle Ravenloft while trying to solve the mystery of the magical affliction that had tormented Anna, whom he had met in Waterdeep in the Year of the Wandering Elfmaid, 1072 DR. Castle Ravenloft Battle Maps by Ventus Maps (Missing area K19, but is currently being redone to fix some errors.

castle ravenloft dungeons and catacombs map

The castle was located atop a large spire of rock overlooking the village of Barovia. 4.1.7 Organized Play & Licensed Adventures.gone! Either a pitch black nothingness, or confusing thick fog that makes visibility almost zero. I always liked the idea that if the players have gone through the catacombs in a previous session and return down there, it's all just. Version 3: No tombs at all! It's just all empty space. (refill with monsters, new custom tombs etc.) Version 2: Everything I just described above and all the tombs are empty, feel free to do with it what you want. Version 1: Everything I just described above. So, since I couldn't make up my mind, there are three versions of this. to fly up and out of the catacombs if you wish. The pillar of the staircase there only goes downwards so there is still a possibility for eventual bats etc. Perhaps once (or still) inhabited by scary monsters ready to rip any prisoners to shreds in a colliseum-like fashion! The added cells are places slightly elevated above the water level, so the short tunnel there slopes slightly upwards, enough so there is no water in the cells.Īnd because I feel that I'm not entirely finished with Castle Ravenloft as it is in Curse of Strahd, I added a narrow stairway that goes down further by K18a. I also added a pair of large cells south of K76, the Tortune Chhamber. (that's the little appendix of the natural cave to it's southwest).

castle ravenloft dungeons and catacombs map

And the last one being the very cramped small tunnel some unfortunate adventurer dug to get away from the trap room I designed in Larders of Ill Omens. The secong being the Tunnel of K81 (also possible secret door). One being the Tomb of Sergei (possible secret door on the western wall). The new Treasury has multiple possible entrance points. So since I remade the old Treasury in the Rooms of Weeping into a Priest's Bedroom, I have now moved the treasury down to this level, in a natural cave next to Sergei's Tomb. Dungeons & Catacombs have finally finished! In so many versions too!













Castle ravenloft dungeons and catacombs map