

The mod menus available on our site are constantly updated to stay undetected, keeping your game accounts safe from unwanted bans. We are the best source for PC, Mobile and USB Mod Menu trainers online. Changes in v1.2 - Removed Access To Stats Menu - Categorised Vehicle Spawner - Added Rpm Multiplier - Added Temporary Speedo Until We Can Texture Edit - Added Car Jumper - Added Controller Support For Win 7 - Added Drawable Rockstar Logo On Any T Shirt, Jacket etc - Added Physics Gun - Changed Notification To In Game Notification - Added A.ini So You Can Customise Controls - Added Keyboard. Hello everyone, welcome back to my channel for todays video Ill be showcasing on how to mod GTA V on HEN enabled PS3 This method is only for BLES version.

Press Circle to close the menu Installation: Download the Mod Menu files Download SevenZIP Extract the files using SevenZIP Move the mod menu files to your USB Insert the USB with the modded files on your console Launch. Press Square to select the mods you want. Set Car Upgrades (Armor, Breaks, Engine, Horn.Selected RGB Color For Car (Primary / Secondary).Player Minimap Blip Options (Scale & Sprite).Object Spawner (Custom Input Or Preset Models).Map Mods (Including Heist Aircraft Carrier).Instant Wanted Level Changer (Get / Set).

External XML Teleport File Support (For Preset Teleport Locations).

It simply looks for certain memory patterns and performs some math to get to the new memory address after a game update. I also included an auto-update function (before I abandoned development of the tool), so users could continue to enjoy it after the game is updated and function locations change. With this, you can re-write the set_health() function to always return a high integer for your character's health instead of subtracting damage from it. RTM is used to write the RPC to memory and can also be used to overwrite or modify in-game functions (if you know their locations in memory). RTM, on the other hand, is real-time-modification of the memory on the PS3. This function is RPC (Remote Procedure Calling) that checks for input to tell it which in-game function to execute (such as set_visibility() or set_health()). This tool hooks into in-game functions (that run every frame) and modifies them in memory so that they call a custom function written into empty memory space. This was my first ever C# project (created ~2014), so please excuse the messy / ugly code.
